![]() Striking Strength: Unknown | Building Classĭurability: Wall level (Much more durable than normal cultists who can withstand hits from zombies, who can destroy walls with their axe) | Building level Speed: Supersonic (Comparable to Caleb) | Supersonic It should be noted that these shotguns are still able to harm Caleb through piercing damage) | Building level (Able to seriously injure Caleb with a single stomp) Powers and Abilities: Superhuman Durability, Weapon Mastery, Transformation and Resurrection (When killed, the Priests will immediately resurrect as Beasts) | Superhuman Physical Characteristics, Vibration Manipulation and Durability Negation ( Beasts attack with powerful stomp which cause shockwaves that ignore armor)Īttack Potency: Wall level (Use the same shotguns as Caleb and the other Chosen. When killed, they transform into the powerful Beasts.Ĭlassification: Human-monster hybrid, Chosen-in-training According to the manual, they are "Chosen-in-training" who are attempting to rise as replacements for Caleb and his former allies, much to the latter's chagrin. Priests are a quartet of enemies found within the Blood franchise, making their one and only appearance in the original game's Plasma Pak expansion as a collective final boss. ![]()
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